is it possible to assign a Texture into the variable of an array, then as the player changes this variable with a button control, changing the image the array is attatched?
Example, if I make an array, with 10 variables, I want each variable to be a different texture, So there are 10 different characters the player can choose from, or is this a poor idea to have the player pick different characters in the game?
I code in Csharp, and please, give me advice or refrence or tutorials, do not write this script for me :) thanks in advance..
Here's a gross answer, you can have 1 character model and different textures for the different character looks. Keeping an array with your 10 materials, the player can choose which one he wants and in the code you'd change the renderer.material propery to swap the material to the desired one
answered Jul 03 '11 at 11:25 PM