How do I hide methods from the animation event inspector window?

When I add an animation event the inspector displays every method (not just public ones) from every script in the game object including “Fixed Update”. How can I hide non public methods from the inspector? [HideInInspector] doesn’t work.

For me I could change my methods from public to internal. This allows it to be essentially public within your code but not to external.

I use it to keep my events list tidy and short so people using the editor don’t have to scroll through a lot of options - especially methods they should not be calling!


More info can be found here: .net assembly - Practical uses for the "internal" keyword in C# - Stack Overflow

Do not work anymore.