Hey,
I’m trying to find a way to enable/disable the nav mesh obstacle component on my object but after a bunch of google searching I’m unable to find an answer. Does Unity support this?
Thanks!
Hey,
I’m trying to find a way to enable/disable the nav mesh obstacle component on my object but after a bunch of google searching I’m unable to find an answer. Does Unity support this?
Thanks!
private void Start()
{
NavMeshObstacle NavMeshObstacle = GetComponent();
}
private void NMOEnable()
{
NavMeshObstacle.SetActive(true);
}
private void NMODisable()
{
NavMeshObstacle.SetActive(false);
}
Probably late to the party but I got stuck - you have to use the UnityEngine.AI namespace:
using UnityEngine.AI;
Then access the Component you want as you would expect:
NavMeshObstacle obstacle = object.GetComponent<NavMeshObstacle>();
Hope this helps!