Hi All
I tried to setup a small class in my game that allows me to change the target reticle when pressing mouse left and right buttons; but I still cannot get the image to change. I also tried to use a co-routine to create a short pause between changing images, but this doesn’t work either - I had to use a co-routine as the update() does not return a value.
here is my code below:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using UnityStandardAssets.CrossPlatformInput;
using UnityStandardAssets.Utility;
using Random = UnityEngine.Random;
public class reticalChanger : MonoBehaviour {
public Sprite[] images;
public Sprite sprite;
private Vector2 movement;
// Use this for initialization
void Start (){
this.transform.GetComponent<UnityEngine.UI.Image>().sprite = sprite;
//IEnumerator Pause()
//{
// print(Time.time);
// yield return new WaitForSeconds(5);
// print(Time.time);
//}
}
// Update is called once per frame
void Update (){
if (Input.GetButtonDown("Fire1"))
{
sprite = images[1];
Debug.Log("fire button");
}
if (Input.GetButtonDown("Fire2"))
{
sprite = images[0];
Debug.Log("fire button 2");
}
/*UnityStandardAssets.Characters.FirstPerson.FirstPersonController FPC = GetComponent<UnityStandardAssets.Characters.FirstPerson.FirstPersonController>();
if (FPC.Vector() == Vector3.zero)
{
//must use IEnumerator as Update does not return a value
StartCoroutine(Pause());
}*/
}
}