Google Sketchup FBX problem

Hey guys,

When I export models from Google Sketchup into .fbx format, and import into Unity, some of the parts of the model that are semi-transparent in Sketchup, become solid textures in Unity.

This is a bit of a problem for me, because I have a helicopter in which I wish to use in my game, and the player is inside. But all the windows are just a dark gray colour… :frowning:

Is there a way I can fix this, maybe something I have to do in Sketchup before I export???..

Thanks

-Grady

All you have to do is make a new material in Unity and change the shader to transparent > diffuse and change the color to whatever you want, but change the alpha to make it more or less transparent. More info in my comments on this page. Glad to help! :slight_smile:

I have not worked with Sketcup, but FBX export settings should be the same for most 3D tools. You can’t export transparent meshes, FBX contains geometry, animations, bones, UVs etc.
To have your windows transparent, apply a different material and texture with UVs to seperate window mesh, then export your model and in Unity choose some transparent shader for window.