Moving objects leave a trail/ghosting/blur( Need Help)

Hello. I make a game on Unity 5.6.0b1 and there is a problem , where moving objects(3d model and text) leave a trail of color. I didn`t find a solution, but i hope that you will help me. I made a video with this problem.

I was literally trying to do the exact same thing and came up with this solution

For this to work your material must have a property that you want to effect over time. In my case it was transparency.

public class TrailScript : MonoBehaviour {
	public int samples = 3;

	Material mat; 
	Mesh msh;
	Queue<Matrix4x4> TRS = new Queue<Matrix4x4>();
	MaterialPropertyBlock mpb;
	// Use this for initialization
	void Start () {
		mat = GetComponent<MeshRenderer> ().sharedMaterial;
		msh = GetComponent<MeshFilter> ().sharedMesh;
		mpb = new MaterialPropertyBlock ();
	}
	
	// Update is called once per frame
	void Update () {
		TRS.Enqueue (Matrix4x4.TRS(transform.position,transform.rotation,transform.localScale));
		if (TRS.Count >= samples) {
			TRS.Dequeue ();
		}

		Matrix4x4[] matrix = TRS.ToArray();
		for (int i = 0; i < matrix.Length; i++) {
			mpb.SetFloat ("_Transparency",(float)i/matrix.Length);
			Graphics.DrawMesh (msh,matrix*,mat,0,null,0,mpb);*
  •  }* 
    
  • }*
    }