Lighing problem on moving Level?

So i am making a portal inspired puzzle game and in it, you can press a button to flip the level upside down. everything worked so far until i tried lighting it. for lighting i outlined the top of the level in rectangles and made them emit light. the only problem is that when i flip the scene around, the level becomes unlit. is there a way to fit this? I tried using Light Probes but even after watching videos online, i still don’t fully understand how they work
This is it before you flip
this is it after you do

Hey bro, i had the same issue a while back. I am unclear on why it does it exactly but it will not happen when you make a build, it only happens when your testing in unity its self. It is very annoying but im sure Unity will fix it at some point. Hope this helps :slight_smile: