No collision in WebGL build

I recently made a small game that I want to be able to upload online so I tried to make a build in WebGL. But when I try to play it in browser the main character immediately falls through the world. Sometimes if I move him as soon as the game starts I can get him to collide with the ground but not always. I also have a reset function in the game which returns him to his begnning position, and he will fall through the world upon its use wheather or not I’ve gotten him to stand on the ground. I feel I should point out that the project was entirely made with standalone PC as the build target and only switched to WebGL at the llast minute, which I think may have something to do with it…Any ideas as to what could be causing this? Are there extra steps I need to take when porting to WebGL?

nope WEBGL IS BROKEN

zero networking

and as ive found out today

zero collision