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Importing max models WITH textures

for some reason when i export a model that is textured using UVW's from max to unity, the materials do not show up. this happens even with an already made model of a woman from 3d artist cd's. Does anybody know what i can do to export my house model into unity so that the textures are still on?

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asked Jul 01 '11 at 02:21 PM

Kag359six gravatar image

Kag359six
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What you wanna do is export it as a .FBX. This will allow you to import the model with any materials and even animation.

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answered Jul 01 '11 at 02:25 PM

Tim.Holman gravatar image

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i always export in fbx, for some reason it still won't show my textures.

Jul 01 '11 at 02:58 PM Kag359six

Is it importing the .fbm folder?

Jul 01 '11 at 03:10 PM Tim.Holman

whats a .fbm folder?

Jul 01 '11 at 03:12 PM Kag359six

the .fbm folder is the folder that contains all your textures and materials for the given model. When you import a model with materials as a .fbx, the .fbm folder should automatically appear in your project. If you can't find this folder, at least you found your problem!

Jul 01 '11 at 03:22 PM Tim.Holman

you are right! thanks! for some reason it only worked when i added a "UVW Mapping Add" modifier, then the fbm folder showed up in unity.

Jul 01 '11 at 03:28 PM Kag359six
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Hi I had the same problem, we have our 3d models in max files and in 3d Max we use the Gamebryo Shader which is not recognized by Unity... what I experienced when I imported max files was that Unity imports the mesh and creates a default material for it, so I had to reasignate the textures to those material in Unity... I also used AssetPostprocessor to add my animation sequences and scale factors.

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answered Jul 01 '11 at 03:41 PM

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asked: Jul 01 '11 at 02:21 PM

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Last Updated: Jul 15 '11 at 02:30 AM