Importing max models WITH textures

for some reason when i export a model that is textured using UVW’s from max to unity, the materials do not show up. this happens even with an already made model of a woman from 3d artist cd’s. Does anybody know what i can do to export my house model into unity so that the textures are still on?

What you wanna do is export it as a .FBX. This will allow you to import the model with any materials and even animation.

Hi I had the same problem, we have our 3d models in max files and in 3d Max we use the Gamebryo Shader which is not recognized by Unity… what I experienced when I imported max files was that Unity imports the mesh and creates a default material for it, so I had to reasignate the textures to those material in Unity… I also used AssetPostprocessor to add my animation sequences and scale factors.