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Collider OnMouseDown movement lag

I'm getting some weird behavior with OnMouseDown... an object with a collider behaves fine while static, but if the object moves the OnMouseDown callback fails for a few seconds, then resumes again. Is there anyway around this without writing your own raycasting method?

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asked Jun 30 '11 at 04:15 PM

sharsnik gravatar image

sharsnik
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asked: Jun 30 '11 at 04:15 PM

Seen: 737 times

Last Updated: Jun 30 '11 at 04:16 PM