Camera Move Animation clips

Hi . I am making a Visual Novel with Unity 2017.1.0f1. I have set my sprites side by side and i have one Camera in the scene. I have animation clips from 1st to 2nd sprite , 2nd to 3rd sprite…etc. Animation Transition is an integer , it starts at idle state to 0. I have in Update() the Input.GetMouseButton (0) function to check the Player input . I want to move from One Animation clip to the next one after the InputGetMouseButton(0) is true and the previous animation has finished…
In summary, i want to change animation clips with the same input key.
Do you have any ideas.?

Thanks God, i found it… i am sharing the code

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class MoveCameraWithAnimation : MonoBehaviour {

	Animator anim;
	private int AnimCondition=1;


	void Start () 
	{
		anim = GetComponent<Animator> ();
	}
	

	void Update ()
	{
		
		if (Input.GetMouseButton (0)&& AnimCondition==1) {
			anim.SetInteger ("move", AnimCondition);
			AnimCondition += 1;
		} 

		else if (Input.GetMouseButtonDown (0)&&AnimCondition==2) 
		{
			anim.SetInteger ("move", AnimCondition);
			AnimCondition = 3;
		}
		else if (Input.GetMouseButtonDown (0)&&AnimCondition==3) 
		{
			anim.SetInteger ("move", AnimCondition);
			AnimCondition = 4;
		}
		else if (Input.GetMouseButtonDown (0)&&AnimCondition==4) 
		{
			SceneManager.LoadScene (3);
			//anim.SetInteger ("move", AnimCondition);
			AnimCondition = 5;
		}

	
	}

}