Terrain tree colliders as triggers

What’s the best way to create colliders for trees that act as triggers? I know how to make collision colliders for trees, but not trigger ones. We have a lot of trees in our game and we need to make them all triggers, any suggestions?

Well, to set a collider as a trigger, there’s a property, detailed here, called isTrigger. Just set it to true in script or you can check the box in the inspector (under the collider’s entry).

This will cause other colliders to pass through your trees with no physical collision. If you’re just looking for a way to see when a tree is collided with while maintaining it’s solidity, just use the appropriate version of onCollision (first three results).

This tree colliders thing is extremely frustrating is there no workaround that will work? Are there plans to fix this in the future?