Changing the offset of an animation trouble.

Hey guys, Is there a way to change the animations position when using a character controller. Currently I have root motion off as this is better for my project. When in play mode the character is sitting at the start, until a trigger changes his state. When the character controller is turned on the sitting animation sits on top of the controller. [see image]

Any ideas how i can fix this???

Could this be a parenting issue? Either post your heirarchy of objects or double check where the character is inheriting its values from.

A possible solution is to have the character and other objects inherit from a blank gameObject.