#pragma strict
var buttonInRange;
var buttonActivated;
var doorSound : AudioClip;
var target : Transform;
function OnTriggerEnter(c : Collider)
{
buttonInRange =true;
}
function OnTriggerExit (c : Collider)
{
buttonInRange = false;
}
function Update ()
{
if(buttonInRange == true)
{
if(Input.GetKeyDown("e"))
{
player.transform.position = target.position;
}
}
}