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Normal map causes odd lighting along UV seam.

This is my first time messing with normal maps, or Unity, so I don't really know what I've done wrong. When using a shader with bump mapping, a horrible seam shows up right along the UV seam for my mesh.

I've included a picture of the model in Unity, the UV texture, and the normal map (that I made in Photoshop.) Any help? :( alt text

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asked Jun 29 '11 at 07:51 AM

Tokeli gravatar image

Tokeli
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asked: Jun 29 '11 at 07:51 AM

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Last Updated: Jun 29 '11 at 07:51 AM