This is my first time messing with normal maps, or Unity, so I don't really know what I've done wrong. When using a shader with bump mapping, a horrible seam shows up right along the UV seam for my mesh.
I've included a picture of the model in Unity, the UV texture, and the normal map (that I made in Photoshop.) Any help? :(
asked Jun 29 '11 at 07:51 AM