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Hello, is there any way to access the information of the chars in a font? If the answer is no, there is some way to access the mesh of a TextMesh? I'm trying to create my own mesh of text (Color, Effects, etc )... Thanks in advance.
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I think the answer is no for both questions unfortunately. At least I don't know of any way and there's nothing in the documentation that indicates there is. The closest you can come is creating a custom font (it's in the project -> create menu); however you have to set up all the info, such as per-character kerning, manually, and the font texture must have all the characters set up in an even grid. Plus it seems that you also cannot set the width of each character in those custom font, which is really annoying. I've researched everywhere to find a work around for that. Kerning is not a solution for my problem.
Sep 30 '10 at 02:04 PM
ForceMagic
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