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Is there an assets subfolder that the Unity compiler will ignore? I want to put the c# source code to a dll plugin into the Unity project folder (so that it will get backed up with the asset server). Since this code is being compiled separately I need the mono compiler to ignore it.
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What you could do - instead of making it a subfolder of Assets, make a folder on the same level as Assets. Unity will ignore it, and you can add it to Subversion so it's sync'ed. I am currently using the unity branded asset server on my server. The unity branded asset server does not sync anything outside of the asset folder. Your idea is a good reason migrate my projects to be under SVN control over Asset Server...
May 19 '10 at 10:04 PM
badneighbor
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This is a totally sketchy hack I am currently testing out now that allows you to use the unity3d branded asset server with c# files that are not supposed to be intrepreted by the unity engine. 1) create a local svn repository inside of your asset folder. 2) check it out to the folder on the same level as assets 3) Add ignore tag to asset folder and library Now you can add files outside of the asset folder to the local svn. Then When you check in the Unity3d project to the asset server, the local svn gets checked in. Basically, it adds a level of indirection...
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Perhaps the simplest option - make a project just for the DLL? That way it should compile fine in unity as source, and you won't need to keep the DLL in the project Mike, what sort of project are you suggesting? I.E. A Mono / csproj? A Unity project? Also, would this project be in a separate directory structure or within the original Asset folder? Thanks!
Nov 02 '10 at 05:32 PM
Jeff Kingsley
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If you're using SVN, you may be able to add an svn:ignore tag to the files and/or folders that you don't want to be synced, though I'm not sure if Unity Asset Server respects that property or not. Other than that, I'm not sure (and my guess is it's not possible). It quite likely doesn't - he actually does want the folder synced, just ignored by the compiler.
Apr 21 '10 at 03:26 PM
Ricardo
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