I want to host my game on http://www.webs.com/ and i have the Unity web player on my page, however I don't know how I would get that to access my unity3d file. Does anyone happen to know how to do this, and if you don't could you possibly suggest an easier website to use for Windows to upload my game to, preferably free.
SpikeX's FTP information is correct, you certainly need a way to get the file onto the website. However, there is a second issue - your Hosting company needs to support the .unity3d file type.
The Unity-generated HTML includes a line that calls your game, something like src="mygame.unity3d". This gets sent to the company's Web Server (for example, Apache or Microsoft IIS), which has to be configured to allow the file to be sent back to the player. It isn't a hard process to configure it, but if the company doesn't, then your game file won't be served to the player.
Depending on the company and their policies (and prices), if you ask them to serve .unity3d files, they might or might not... Try emailing them.
Just to summarize the deployment process:
Update: Just found another link talking about Web-server configuration, in which Duck notes that this generally only applies to Microsoft IIS. So, depending on what your Hosting company uses, there may be no need to configure anything.
Update 2: this question just popped up: Which Game Portals accept Unity Webplayers?
Be aware - this community is for development related questions, not website hosting questions (even if it's for your Unity game), though I will offer some basic information for you.
You need to have full FTP access to your website. Upload your Unity game files onto your website, and either use the pre-built HTML file generated by the Unity compiler or create your own, referencing the Unity player object in your HTML. The important thing is that you have FTP access. Most free website creators don't let you do this, and I'm not going to search for you to find one that does. You either need to find a better host that supports FTP (if yours doesn't), or pony up some cash and pay for better hosting.
answered Mar 24 '10 at 02:38 AM