Help with Unity Vehicle Assets: Car isn't working at all

I’m trying to make a racing game, so I decided to import the vehicle assets directly from Unity (Assets/ Import Package/ Vehicles).

I know it includes a car controller for prefab models. So I drag a new car model to my scene (Which also has a track made by me in SketchUp).

The problem is that I can’t drive the car. CarController script has horizontal and vertical Axis values, but Up key doesn’t work: the car doesn’t move forward.

How does exactly work this package? Is there anything I’m missing out?

While i’m sure it’s too late for VitoCrauserg, it looks like the kart in the tutorial wasn’t set up quite right. Here’s how it was set up out of the box for me Imgur: The magic of the Internet
You can see that the Kart Movement script had its Input set to “Kart (GamepadInput)”, but the Kart Animation script had ITS input set to “Kart (KeyboardInput)”. To make the kart respond to keybord input, just drag the “Keyboard Input (Script)” object at the top of the inspector over the Input value for the Kart Movement script.
Enabling the Gamepad input script and assigning it to the input for kart Animation doesn’t seem to enable the gamepad for me though…But what I found was enough for me

@dementis My car isn’t working at all. It doesn’t let me start the game because there is an error in the code. It says: The namespace “CrossPlatforminput” doesn’t exist in the namespace “UniyStandartAssets”. How do i fix it? I have unity 2019 and i imported just the car and nothing else if i import the whole pack it gives me even more errors.