Unity5 Global illumination issue with 3d tiles.

Hello,

I’ve been trying to setup Unity global illumination in Unity 5.6.1f for my farm game but I’m getting a very strange behavior. The grass tiles where there is a plant above are extremely darker than the others as you can see in the screenshot:

I don’t know what might be happening, I’ll put some info about my light settings and materials here. Both tiles are marked as static.

The Grass Tile Mesh Renderer

Reflection Probes: Blend Probes

Cast Shadows: Off

Receive Shadows: On

Lightmap Static: On

The Grass Tile Material

Standard Shader Material

Rendering Mode: Opaque

The Plant Tile Mesh Renderer

Reflection Probes: Blend Probes

Cast Shadows: On

Receive Shadows: On

Lightmap Static: On

The Plant Tile Material

Standard Shader Material

Rendering Mode: Cutout

Lighting Settings

I believe the best solution for you is actually NOT using Global Illumination, since it’s a pain in the ass to configure it. Wait a few years for it to be improved. Actually, use the PostProcessing Stack that Unity offers at the Asset Store (it’s really gorgeous!). The dark tiles are there because of the light map being disabled, and raise the resolution for reflection. This should work (it didn’t worked for me, but that’s what they recommend doing). Hope I’ve helped!