Hello,
I’ve been trying to setup Unity global illumination in Unity 5.6.1f for my farm game but I’m getting a very strange behavior. The grass tiles where there is a plant above are extremely darker than the others as you can see in the screenshot:
I don’t know what might be happening, I’ll put some info about my light settings and materials here. Both tiles are marked as static.
The Grass Tile Mesh Renderer
Reflection Probes: Blend Probes
Cast Shadows: Off
Receive Shadows: On
Lightmap Static: On
The Grass Tile Material
Standard Shader Material
Rendering Mode: Opaque
The Plant Tile Mesh Renderer
Reflection Probes: Blend Probes
Cast Shadows: On
Receive Shadows: On
Lightmap Static: On
The Plant Tile Material
Standard Shader Material
Rendering Mode: Cutout
Lighting Settings