So first thing’s first, i DO have root motion working.
What I’m trying to do is have my character take a step forward while attacking, and then take another step backward if another attack is not performed.
While this is working, the thing that’s going wrong with it is instead of moving forward, my character moves sideways. Additionally, if I set the root transform in the rig section of my model’s inspector, root motion doesn’t work, so I have to set it only in the animations.
Is it possible to change specific axis with root motion curves, or is it something to do with my animations?