I need a way to store previous gameobject raycast had hit. I do raycast constantly in Update.I want that when i move mouse to new game Object and Current_GameObject_Under_Pointer becomes that new gameObject and Previous_Gameobject becomes gameObject pointer just left, so when i move mouse from object to object i constantly have current and previous objects values.
It’s very easy to do if you do it on mouse click or some other event like that but i can’t figure out how to do it in Update. I tried different ways with states check and with Current_GameObject_Under_Pointer != Previous_Gameobject e.t c
Thank you.
GameObject Current_GameObject_UnderPointer;
GameObject Previous_Gameobject;
void Update () {
Ray Ray= Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hitInfo;
if (Physics.Raycast(Ray, out hitInfo, 100, GridLayerMask))
{
Mouse_Position = hitInfo.point;
Mouse_Position_Rounded = new
Vector3((Mathf.Round(GW_Mouse_Position.x)), 0,
(Mathf.Round(GW_Mouse_Position.z)));
Current_GameObject_Under_Pointer =
hitInfo.transform.gameObject;
}
}