I've a helicopter, but only four animations: forward, back, right and left. When I press the orizontal axis it plays left or right, and when I press the one Vertical, it plays back and forward. My question however is: How can I make that the helicopter rotates left-forward, or back-right when I press the orizontal and vertical axis?? Should I use the weight or the layer of the animationstate?? Please help me!
asked Jun 28 '11 at 11:56 AM
I don't think I would even animate a helicopter going forward, back, right and left. I would just use transform.Rotate() and change the angle of my gameObject. There is probably a better way, but you could base your rotation on your horizontal and vertical axis.
answered Jun 28 '11 at 12:46 PM