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I've a helicopter, but only four animations: forward, back, right and left. When I press the orizontal axis it plays left or right, and when I press the one Vertical, it plays back and forward. My question however is: How can I make that the helicopter rotates left-forward, or back-right when I press the orizontal and vertical axis?? Should I use the weight or the layer of the animationstate?? Please help me!
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I don't think I would even animate a helicopter going forward, back, right and left. I would just use transform.Rotate() and change the angle of my gameObject. There is probably a better way, but you could base your rotation on your horizontal and vertical axis. well, in fact I use a script for moving it back, forward, left or right based on the rotation of it. But how to rotate it (in the animation) forward-right if I have two separate forward and right animations??
Jun 28 '11 at 12:51 PM
anwe
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he means, dont use animations at all for that, just use rotations based on the direction of movement
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