x


Blender animations and unity

I'm wanting to import animations from blender into unity. Like a walk cycle or so.. in blender I have the model made and rigged, I also have the walk cycle made. When I import it into unity and play the game it only show the walk cycle for a brief second. I've tried making it loop. I just want to make a character walk. Also I'm very new to unity so I don't know much about it.

more ▼

asked Jun 28 '11 at 03:29 AM

jballew7 gravatar image

jballew7
1 4 4 5

In the inspector on the model, you can control the loop mode of the animations you import.

Jun 28 '11 at 01:20 PM Waz

i also have a problem with this... i dont know how can I call the animation ive created in blender. it is all in one single .fbx file.. ive tried some tutorial but still i cant fix my problem

Dec 05 '11 at 06:18 PM berting01

Do you know the number of the frames of the start and end of the animation cycle? There might be a FBXImporter component somewhere in your fbx check the Split Animation box and then name the animations and set the start and end frames.

Dec 05 '11 at 06:29 PM cj_coimbra
(comments are locked)
10|3000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this question

By Email:

Once you sign in you will be able to subscribe for any updates here

By RSS:

Answers

Answers and Comments

Topics:

x3795
x3740
x726
x180
x2

asked: Jun 28 '11 at 03:29 AM

Seen: 1944 times

Last Updated: Dec 05 '11 at 06:29 PM