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Let's say I add a GameObject to a hashtable in JS. When my build target is set to iOS, Unity begins throwing "____ is not a member of 'Object'" script errors whenever I try to directly alter a parameter of this GameObject in the hashtable. To work around this, I have to pull the gameobject to a new var out of the hashtable, alter the parameter, and reinsert it. Is this the correct procedure, or is there a way to let Unity know that the hashtable element in question is indeed a gameobject and that I should be allowed to alter it's parameters?
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Ah, I should have been using a Generic Dictionary instead of a HashTable. Cheers for Unity 3!
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