At the moment I’m using an infrequent particle burst to both identify the viewcone and status of a creature. I’d like to change the colour (or starting colour) of the particle system - however, recent changes to the particle system code has made this process somewhat baffling to an intermediate programmer such as myself.
After a certain amount of research and trying to parse pages such as these, I’ve ended up with sample code like the following…
var ma = refs.visViewCone.main.startColor.color; // Awkwardly, apparently I need to create a reference to the ParticleSystem.Main within local scope. Guh.
switch (mind.goal)
{
case Goal.standby:
ma = eyeCol.standbyWhite;
break;
{
I’ll be honest, this isn’t helping - instead, it throws up the following error:
NullReferenceException: Do not create your own module instances, get them from a ParticleSystem instance
Really frustrating. Neither realtime lights (too expensive) nor projectors (too unpredictable, shines through walls) seemed suited to the task, but now Particle Systems seem to have mutated into a mash of weird structs and unwritable variables and module instances…
Can anybody help? Would really appreciate it.
–Rev