How do you Sync Avatars that aren't being controlled over the Photon Unity Network so that everyone over the network sees the same thing?

Hello everyone, regarding my question, I tried placing a photonView onto the characters that aren’t being controlled and the photonView is observing the script that contains an OnPhotonSerializeView method. But, when I build my game and play it on two different screens, both screens still create two instances of the characters that aren’t being controlled. I have no idea how to solve this issue at this point. Please help. Also, I can link code if necessary.

there is a component called NetworkTransform that you can put on the object you want to sync its transform.