Is the NAT Traversal plugin compatible with Unity's network lobby system?

I have been trying to understand if/how I can make a scene which utilizes the Unity’s LobbyManager but incorporates NATTraversal.NetworkManager (for NAT punchthrough). I was wondering if it is possible to integrate the two together and how much difficulty it will be? Has anyone ever done anything similar?

This is my current attempt but it doesn’t seem to work:
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Bumping this, I would also like to know!

Plugin developer here.

Yep, it works. You will want to use the included NATLobbyManager and NATLobbyPlayer though.