AudioClip.GetData works perfectly for me in the editor and in the Windows/Mac build, but I get this error in the WebGL build, “Cannot get data on compressed samples. Changing the load type to DecompressOnLoad on the AudioClip will fix this.” However, my audio setting is set to “Decompress on Load” and the issue still occurs. I know WebGL has certain audio limitations, but the documentation says that AudioClip is supported.
Any help would be greatly appreciated! Thanks so much!