|
I am using the code listed below to simulate a computer terminal (think Black Ops computer) however whenever I transfer the game to my other computer which has a larger screen size/resolution, the GUI gets mucked up. I was thinking of displaying the GUI in absolute pixels however I am unsure as to how I can do that with my script. Thanks in advance!
(comments are locked)
|
|
Use When you call So you can have all the GUI calls inside this group look nice relative to each other, and then just move around the Try passing Here's the documentation on the subject: http://unity3d.com/support/documentation/ScriptReference/GUI.BeginGroup.html
(comments are locked)
|
|
First off, you are using absolute pixels. You may want to modify GUI.matrix based on the screen size. Something like:
(comments are locked)
|
