Does Unity iPhone Support Caching?

Specifically, I’m wondering if WWW.LoadFromCacheOrDownload() is fully functional (using a local disk cache) on iOS devices (or standalone Mac/Windows) or if this is only a feature on the webplayer version.

http://unity3d.com/support/documentation/ScriptReference/Caching-enabled.html

states that: “Caching is always enabled for PC/Mac Standalone and iOS/Android player builds.”

If you use Unity 3.4+ then yes, you can use it.
If you are force some reason refusing to go with 3.4+ then no, its only available in the webplayer