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Specifically, I'm wondering if WWW.LoadFromCacheOrDownload() is fully functional (using a local disk cache) on iOS devices (or standalone Mac/Windows) or if this is only a feature on the webplayer version.
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If you use Unity 3.4+ then yes, you can use it. If you are force some reason refusing to go with 3.4+ then no, its only available in the webplayer
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http://unity3d.com/support/documentation/ScriptReference/Caching-enabled.html states that: "Caching is always enabled for PC/Mac Standalone and iOS/Android player builds."
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