I made an intro video for my game but when this video ends, how do I go to the scene with the menu?

I made an intro video for my game but when this video ends, how do I go to the scene with the menu?

Video Player Script…

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.Video;

public class StreamVideo : MonoBehaviour {

 public RawImage image;
 public VideoClip videoToPlay;
 private VideoPlayer videoPlayer;
 private VideoSource videoSource;
 private AudioSource audioSource;
 // Use this for initialization
 void Start()
 {
     Application.runInBackground = true;
     StartCoroutine(playVideo());
 }
 IEnumerator playVideo()
 {
     //Add VideoPlayer to the GameObject
     videoPlayer = gameObject.AddComponent<VideoPlayer>();
     //Add AudioSource
     audioSource = gameObject.AddComponent<AudioSource>();
     //Disable Play on Awake for both Video and Audio
     videoPlayer.playOnAwake = false;
     audioSource.playOnAwake = false;
     audioSource.Pause();
     //We want to play from video clip not from url
     videoPlayer.source = VideoSource.VideoClip;
     // Vide clip from Url
     //videoPlayer.source = VideoSource.Url;
     //videoPlayer.url = "http://www.quirksmode.org/html5/videos/big_buck_bunny.mp4";
     //Set Audio Output to AudioSource
     videoPlayer.audioOutputMode = VideoAudioOutputMode.AudioSource;
     //Assign the Audio from Video to AudioSource to be played
     videoPlayer.EnableAudioTrack(0, true);
     videoPlayer.SetTargetAudioSource(0, audioSource);
     //Set video To Play then prepare Audio to prevent Buffering
     videoPlayer.clip = videoToPlay;
     videoPlayer.Prepare();
     //Wait until video is prepared
     WaitForSeconds waitTime = new WaitForSeconds(1);
     while (!videoPlayer.isPrepared)
     {
         Debug.Log("Preparing Video");
         //Prepare/Wait for 5 sceonds only
         yield return waitTime;
         //Break out of the while loop after 5 seconds wait
         break;
     }
     Debug.Log("Done Preparing Video");
     //Assign the Texture from Video to RawImage to be displayed
     image.texture = videoPlayer.texture;
     //Play Video
     videoPlayer.Play();
     //Play Sound
     audioSource.Play();
     Debug.Log("Playing Video");
     while (videoPlayer.isPlaying)
     {
         Debug.LogWarning("Video Time: " + Mathf.FloorToInt((float)videoPlayer.time));
         yield return null;
     }
     Debug.Log("Done Playing Video");
 }
 // Update is called once per frame
 void Update()
 {
 }

}

And now when the video intro of the game ends, how do they go with the scene of the menu?

You need to add the videoPlayer.loopPointReached to the Start method. When the end of the video is reached, it will trigger the EndReached function and call your scene.

void Start(){

videoPlayer.loopPointReached += EndReached;

}

void EndReached(UnityEngine.Video.VideoPlayer vp)
{
	UnityEngine.SceneManagement.SceneManager.LoadScene (“NewScene”);
}