Hello, I was working on creating my own character creator using the Unity Character Creation Demo Project. I have the asset bundle working for my own characters, and now I'm trying to generate them. However every time I attempt to generate a character I get
"Number of bind poses doesn't match number of bones in skinned mesh"
Unfortunately there is no line number or anything pointing to where I'm causing this error, and I also have no clue what it means, I was wondering if anyone might be able to shed some light on this. Any information would be greatly appreciated.
Thanks in advance, Hans
Answer by BlueMoonGames
Jun 27, 2011 at 05:24 PM
Check this out.
Thanks, I really appreciate the help.
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a site navigation guide.
If you are a new user to Unity Answers, check out our FAQ for more information.
Make sure to check out our Knowledge Base for commonly asked Unity questions.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
Answers and Comments
3 People are following this question.
I need a point midway between two bones' rest positions
unity 3d error importing bone
How to deform a game object using a skinned mesh and bones?
rotate bones before bindposes
Need Help With XML Reading Class Initialization