Hi.
I’m making a open field mmo game.
We chose unity navigation system and it working well. But, sometime a very serius problems occurs when baking NavMesh. It mainly occurs in edge of tile as shown in the figure. (an agent can not pass over it)
Changing the radius or voxcel size may resolve the issue, but it is not good solution becuse field is very large and complex.
Please let me know if you have any other workarounds or bug fixes.