Could not initialize the tracker after building exe file for PC

Hi everyone,

Very new to this, trying to use Unity with Vuforia to make a very simple AR model following the tutorial here: How to develop augmented reality apps with Vuforia for Windows 10 - Windows Developer Blog

It works perfectly in Unity, but when I build it for a PC in order to make an .exe file, I have major issues where the following error messages appear:
“could not initialize the tracker” and
“dataset target_images could not be loaded and cannot be activated”

I am using Unity 5.6.1 and Vuforia SDK 6.2.10

It’s doing my head in. Can anyone please help? I would massively appreciate your assistance.

Gilbert

i think You forgot to activate the datasets. you must activate first.
it’s located in ARCamera - Click “Open Vuforia Configuration” in inspector - and then in Datasets check it you want to load.

And why PC? i think it’s not compatible to run vuforia in pc. I think that’s the problem to. You must change your platform to android or ios. If you want to play with pc use bluestacks or other emulator.

@MrCrumbl3d, thanks for getting in touch.

I can confirm that the datasets were activated, so am now thinking of your second suggestion that Vuforia might not play nicely with Windows (I wanted to make a simple AR app for in-class teaching (lecturing at a university), so not a mass produced thing. My school recently bought about 30 Surface Pro tablets).

I started looking into Android, but struggling to get the thing to build. I downloaded Bluestacks, and then also Android Studio- I just don’t know how to set it up to work with Unity. I’ll also start looking into IOS.

Anyway, thanks again for your time. If you have any other suggestions, I sure would appreciate it.

I also encountered the same problem, do not know if you have resolved. Can you give me some suggestions? I will be very grateful.

Sorry mate, I was never able to get it resolved.


Did you check at Vuforia Augmented Reality is checked in the Inspector settings?