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How do I share my project with my friends also using free version of unity?

Hello, my brothers and I just started using Unity3d today and I cant seem to find out how to share my project with them so we can develop a game together. Am I simply missing where the information on this is, or is it even possible? Thank you in advance for any help with this.

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asked Jun 26 '11 at 08:50 PM

Rob0110 gravatar image

Rob0110
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You mean open the same project file?

Jun 26 '11 at 08:51 PM Dreamblur
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3 answers: sort voted first

The free version of Unity does not allow a project folder to be shared between users. You and your brother can each have your own project folders. To share assets and scripts, though, you'll be copying them (and not the asset folder.) Team-working is a feature of the Pro version.

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answered Jun 26 '11 at 09:08 PM

Graham Dunnett gravatar image

Graham Dunnett ♦♦
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If we share assets and scripts, will it appear on his computer like it does mine?

Jun 26 '11 at 09:20 PM Rob0110

As per http://unity3d.com/support/documentation/Manual/ExternalVersionControlSystemSupport.html you need Pro to get everything to work. But scripts, models, and textures could be stored in external version control without problems (since to Unity the VCS changing it is no different to any other external tool editing them).

To use a VCS requires some learning though.

Jun 26 '11 at 10:06 PM Waz
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I reccomend using some kind of folder sharing like SpiderOak or DropBox. The important thing to be aware of is that these kinds of file sharing services do not have any way to merge changes. So if you and your brother both modify the same file at the same time things could go wonky.

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answered Jun 27 '11 at 02:11 AM

_Petroz gravatar image

_Petroz
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In which case, they may as well just put the files on a Share and not both run Unity at the same time. I doubt that is the goal.

Jun 27 '11 at 03:14 AM Waz
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If you want to be able to sit in one room and develop a single project using Unity, then you're probably best off if one of you uses Unity and the other only edits those asset types which can be edited externally: models, textures, and scripts. Share the project Asset directory on your network, and whoever is running Unity should be the "leader", which you can take turns at.

This is a form of pair programming, which lots of people advocate.

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answered Jun 27 '11 at 03:18 AM

Waz gravatar image

Waz
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I don't know of anyone endorsing pair programming for begginners. It would largely be a case of the blind leading the blind and result in more damage than good. I do a significant amount of pair programming and it is a separate skill in and of itself.

Jun 27 '11 at 04:29 AM _Petroz
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asked: Jun 26 '11 at 08:50 PM

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Last Updated: Jun 27 '11 at 04:29 AM