How can I get 5 decimal places of accuracy for latitude and longitude from locationservice?

Edit: Originally my question was “Why am I getting different lat and longitude readings at same exact spot when I query locationservices?” I have changed it now that I understand more about the issue.

I am using the script from Unity - Scripting API: LocationService.Start . The only pertinent difference is I have commented out the first yield statement because it prevents the service from starting at all on iOS >= 10.3.1 as far as I can tell. I call the script from other scripts when things happen, like when the user taps a button. I also call it in one of the scripts’ Awake() method to make sure iOS asks for the location permission when the app is first run. I call the script like so:

public string location = "not-yet-set location" ;
TestLocationService tls; 

TestLocationService TLS = GetComponent<TestLocationService> ();
tls = TLS; 
location = tls.locationString;  
// (locationString is a concatenation of lat and lon in my TestLocationService script.) 

The problem I am having is every time I open the app in the exact same location (at my desk) I get different readings. But if I move down the street, beyond the default 10 meters laterally, I still get the same reading from when I started the app.

What am I doing wrong?

Thanks!

I should add that I tried using 1 meter desiredAccuracyInMeters and .1 meters updateDistanceInMeters and it did not change the accuracy. I get up to 5 decimal places for latitude and only 4 for longitude.

So really my question is now:

How can I get 5 decimal places of accuracy for both lat and long? (Pretty sure that is what I need for my level of accuracy.

I think once I have that I can deal with the slight discrepancies programatically.

Thanks!

@Talimar solves it at the bottom of this post: https://forum.unity3d.com/threads/precision-of-location-longitude-is-worse-when-longitude-is-beyond-100-degrees.133192/

The solution is to use .ToString(“R”)

Done.

try this GitHub - ryanw3bb/unity-native-toolkit: Native iOS & Android functionality in Unity