Hey,
I noticed that somehow the RAM usage of the Unity Editor is increasing drastically, even while not playing the game. This happened when I modified some of really basic (50 max particles) particle systems. Normally Unity takes up to a half gb, but when I was done with the changes (~10 mins) it rised to nearly 1gb.
Another thing is that I need only to select the particle system, watch it play and it increases Unity’s RAM usage ~500 kb per sec.
Here I have a gif attachement which shows the problem.
Has someone else discovered the problem too and is this a unity bug?
Thanks in advance