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My object is moving left/right - when I rotate it around the Z axis it starts to loop around and stay in the same spot. I want the movement on the X axis to not be affected by the Z axis rotation. How can I do this thanks?
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try to toggle from local to world!
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Thanks I was rotating the object in Space.World but not translating it in Space.World! Cheers :). Please dont use a new answer to comment on an answer. Please read the FAQ of how to use UnityAnswers. Its build like the http://StackOverflow.com community. 1 Question, multiple answers with multiple commments pr. answer. A reply to an answer is NOT a new answers. So if you remove this answer your -1 will also go away.
Jun 26 '11 at 12:31 PM
BerggreenDK
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