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First, I'm an incredible newb when it comes to Unity. That being said, I purchased a book on Unity Game Development. In it, there is an FPSWalker script. I thought I'd adapt it a bit in order to make a side-scrolling, 2.5D "Megaman" style game. What's weird about it is that although the code works beautifully for a simple Capsule gameobject, it won't work at all for a complex, animated model I imported. I have no clue why that's the case. Here's my code...
Any help would be great. I'm really trying to wrap my head around this. It seems like a very powerful tool :-)
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Ugh nevermind, fixedUpdated needed to be "FixedUpdate" -.-
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