I’m (just beginning) in making a script for an escape menu for my game. The menu disappears when I start my game (like it’s intented to) but I can’t open it…
This is my script so far:
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class EscapeMenu : MonoBehaviour {
public GameObject MainEscapeMenu;
bool MenuIsOpen;
void Start() {
MainEscapeMenu.GetComponent<RawImage>().enabled = false;
MenuIsOpen = false;
}
void AccessMenu() {
if(Input.GetKeyDown("p")){
if(MenuIsOpen == false){
MainEscapeMenu.GetComponent<RawImage>().enabled = true;
MenuIsOpen = true;
}
if(MenuIsOpen == true){
MainEscapeMenu.GetComponent<RawImage>().enabled = false;
MenuIsOpen = false;
}
}
}
}