Null reference exception to a non-null text object?

Hi everyone–

I’m making my first non-tutorial game in Unity and I seem to be having an issue with setting text. I’m trying to make a score text object. Here’s my code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class EnemyDies : MonoBehaviour {
	public Rigidbody2D rb;
	public static int score;
	public Text text;
	// Use this for initialization
	void Awake () {
		text = GetComponent<Text> ();
	}
	
	// Update is called once per frame
	void Update () {
		string scores = score.ToString();
		text.text = scores;
	}

	public void OnTriggerEnter2D (Collider2D attack)
	{
		if (attack.gameObject.CompareTag ("Attack")) {
			if (transform.position.y <= 0.25F && transform.position.y >= -0.25F) {
				score = score + 2;
			} else {
				score = score + 1;
			}
			transform.position = new Vector3 (0, 6, 0);
			rb.velocity = new Vector2 (0, 0);
		}
		if (attack.gameObject.CompareTag ("Boundary")) {
			transform.position = new Vector3 (0, 6, 0);
			rb.velocity = new Vector2 (0, 0);
		}
	}
}

Both text and rb are defined in the editor. I keep getting a null reference exception on the line text.text = scores, even though this is how all the tutorials I could find did this. Can anyone help?

Okay, never mind. It turns out I was being stupid and I only needed to put text.text = score.ToString();. It must’ve been the GetComponent in the awake function that was messing me up or something. It’s resolved now. :slight_smile: