In Unity Editor, iOS Player Settings, Architecture can’t be changed to Universal if Scripting Backend is Mono2x.
I already tried searching google but got nothing.
Any page discussing this question would be nice
In Unity Editor, iOS Player Settings, Architecture can’t be changed to Universal if Scripting Backend is Mono2x.
I already tried searching google but got nothing.
Any page discussing this question would be nice
In the past, the Mono arm64 AOT engine and runtime were not open source, and Unity did not have the proper license to use them.
For 64-bit support on arm64, you will need to use the IL2CPP scripting backend.