What I want to do is have a ball, that when controlled moves not by an animation sequence, but by physics. Not just moving though, rolling so it looks like a ball that is rolling across a floor. Any help on how to do this would be great. I have 3ds max and Unity 3d pro.
asked Jun 25 '11 at 06:06 PM
Add rigidbody and sphere collider to the ball, add box collider to the floor.
answered Jun 25 '11 at 06:08 PM