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What I want to do is have a ball, that when controlled moves not by an animation sequence, but by physics. Not just moving though, rolling so it looks like a ball that is rolling across a floor. Any help on how to do this would be great. I have 3ds max and Unity 3d pro.
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Add rigidbody and sphere collider to the ball, add box collider to the floor. So if I add a controller to the ball the physics should work?
Jun 25 '11 at 06:58 PM
blackmethod
That's right.
Jun 26 '11 at 12:28 AM
SpeedySpikes
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