AudioClip dont listened in script component

Hi, i am trying load all my audio resources for a folder, and anything happen. So, this is my code:

public AudioClip[] audioMeme;

// Use this for initialization
void Start () {

	audioMeme = Resources.LoadAll<AudioClip>("sounds");

}

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And when i play my project, my audio sources dont be list in AudioClip array:

Is this normal ? Or am i doing something wrong ?

Make sure that your sounds folder is in Resources folder. “Assets/Resources/sounds”

“Loads an asset stored at path in a Resources folder.”

It does not matter in what folder called “Resources” it would be located, it search them all

“All assets that are in a folder named “Resources” anywhere in the Assets folder can be accessed via the Resources.Load functions. Multiple “Resources” folders may exist and when loading objects each will be examined.”