Accessing an already loaded Asset Bundle

In one scene I download Asset Bundles and in the next scene I need to access them. How do I access them since Unity says that they are already loaded (The AssetBundle a can’t be loaded because another AssetBundle with the same files is already loaded.) ?

Been trying to find the answer for 2 days now, but cant find anything, would really appreciate your help!

AssetBundle bundles = Resources.FindObjectsOfTypeAll();

is one way to do it.