[SOLVED] How to track CRTL + S in editor window?

Okay, I searched for an hour to solve this, time to ask questions:

I already tried to use: [MenuItem(“InGameLists/SaveEditor %s”)] - “%” is “CRTL”, “s” is “S-Key” but this didn’t work, then I searched everywhere and everybody just want to track the save function unity has, but I don’t change things in the scene, I have my custom serialisation to use OOP features in a database and I want to save it with CRTL + S, but I cannot track those buttons somehow.
Any ideas?

Got it - after days of work

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;

public class SREditorAutoSave {
    
    bool crtlKeyDown = false;

    public void AutoSave(Event e)
    {
        if (e.keyCode == KeyCode.LeftControl && e.type == EventType.KeyDown)
        {
            crtlKeyDown = true;
        }
        if (e.keyCode == KeyCode.LeftControl && e.type == EventType.KeyUp)
        {
            crtlKeyDown = false;
        }
        
        if (e.keyCode == KeyCode.S && crtlKeyDown)
        {
            Debug.Log("saved from crtl s");
            SRSaveEditorDatabase.Save();
        }
        AutoSaveTimer();
    }
    double timer = 0;
    void AutoSaveTimer()
    {
        if(EditorApplication.timeSinceStartup > timer)
        {
            timer = EditorApplication.timeSinceStartup + (double)(2 * 60); // 2 Minutes
            SRSaveEditorDatabase.Save();
        }
    }
}

on every editor in my system I just use:

    SREditorAutoSave saveEditorHelper = new SREditorAutoSave();

    void OnGUI(){
            //check event
            Event e = Event.current;
            saveEditorHelper.AutoSave(e);
    }