Wheel collider facing wrong direction while adding to an object imported as fbx from blender

I designed a car model in blender and imported as fbx (forward -Z, up Y), when I am adding a wheel collider to it keeps facing wrong direction as in picture below, I tried rotating at Z axis on 90 and 180. It did not work out. Please help, I am stuck at this.

93378-unty-q.png

It keeps headed by 90 degree always to car.

below image shows object direction in unity
93379-uity-q.png

@ashokdamani I had the exact same problem. Did you apply the rotation in Blender before exporting?

153083-blender.png

https://forum.unity.com/threads/wheel-colliders-wrong-rotation.833047/