For whatever reason the animations I am using ALWAYS translate the player. I have tried turning the Root Motion checkbox on my Animator on and off with no effect. I have also tried editing the "Root Motion Node" on the import options and that also has no effect (currently set to None) I just want my character to translate when I say and not based on the animation.
@calvintmoss I have this problem too , can anyone help me? , @calvintmoss I have this problem too , can anyone help us?
Answer by calvintmoss
6 days ago
I did end up solving this no thanks to unity. It turns out Mixamo somehow bakes in their movement in a way that unity cannot override. However this can be bypassed by going back to Mixamo and re downloading the asset but this time unchecking the "apply root motion" checkbox on the mixmo site when you click to edit an animation. It takes FOREVER to go through each animation and uncheck this but it is the only way to get it to work. @flamer96
Answer by flamer96
6 days ago
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